Especially compared to magicians and snipers, who just kinda' breeze through the first quarter-to-third of the game. and then hit a brick doomwall if they haven't been very freaking careful about how they built their character. Still have more trouble in the mid-late game than some other classes. Proper spec'd boxer was, at least the last I played stick rangers much, an absolute and complete beast, though.When starting the game you choose character classes for your four stickmen, from the eight classes available. Your party gains experience and levels up together, with one EXP value shared by the whole party. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. The MAG stat determines how much MP each attack generates. Angel: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him.STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. The magic rings can have super-strong attacks, but they need a LOT of MP, and his rings have to return to him before he can throw them again, limiting his damage output. Magician: A ranged fighter who fires magical projectiles.STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain. Priest: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons.His main purpose is the buffing aura he provides to the rest of the party. His STR boosts the party's attack damage by 1% per point. His DEX boosts the party's physical defense by 1 for every 5 DEX points. MAG boosts his attack range, which is also the range of his buff aura. Sniper: A ranged attacker who uses bows.
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